What is high-poly Modelling?
A high-poly model is a 3D asset with a high polygon count. Polygons are 2D shapes similar to pieces of a puzzle: they are combined together into a polygonal mesh to create a complete 3D figure. You can picture it like this: 4 triangles and a square can be conjoined to create a basic pyramid shape.
What is the uses of high-poly modeling?
High-poly models, in particular, work great for static HR renders — lifestyle images, silo renders, close-ups, cut-outs, as well as for featured animation with zoom effect. Those are CGI of the highest quality so such models should be very detailed and meticulously made.
What’s the difference between high-poly and low-poly?
High poly modeling uses more polygons than low poly modeling because each shape is made up of many smaller polygons. Low-poly 3D models use fewer polygons to make shapes, making them faster to create and lower quality.
What is Polycount in 3D model?
Poly count is the number of faces you have in the object that you are modeling , the more is the polycount the more the file size & rendering time your project will take , but also high poly count is recommended for detailed renderings , like poto-realistic stuff , but low-poly modeling is recommeded for real-time …
What does low-poly model mean?
Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications (e.g. games) as contrast with high-poly meshes in animated movies and special effects of the same era.
What is low-poly Modelling?
A low-poly model (abbreviated as LPM) is usually described as a 3D model with a low number of polygons. Polygons are geometrical shapes (often triangles or quadrilaterals) that make up a polygon mesh and are responsible for creating details in a 3D model.
Why is Retopology important in animation process?
The Benefits of Retopology The main use of retopology is to get a polygon mesh at a smaller file size that’s useable for animation. The process of sculpting in tools like ZBrush or Blender results in high resolution models with many unnecessary polygons.
Why is polycount important?
Polycount becomes increasingly important for a model that you wish to duplicate multiple times around a scene, like trees, rocks, or grass. If you have a scene that has a forest with 1000 copies of the same tree in it, reducing that model by 1000 polys will result in a scene that has a million fewer polygons.